Payday 2 bundle modder assets folder
- Payday 2 bundle modder assets folder how to#
- Payday 2 bundle modder assets folder install#
- Payday 2 bundle modder assets folder free#
Once you have opened it, you will see the weapon's texture in 2D, and you will be able to edit it. Now, proceed to open the file in your editing program of choice. Once you have saved the file, change the file type to. Right click the file and save it on a different folder, I recommend doing this on the desktop and deleting the file when you have finished using it. You can check the texture by opening the file.
![payday 2 bundle modder assets folder payday 2 bundle modder assets folder](https://static.wikia.nocookie.net/payday/images/d/d3/2014-10-09_00004.jpg)
In this case, the file is called wpn_fps_mel_kabar_tanto_df.texture. Also notice that the path should start with "units" and not "guis". It's very important to search for the file that has fps and df in its name, otherwise you will use a different file and the retexture wont work. We'll look for a file usually named wpn_ fps_mel_( weapon name)_ df.texture. If there are two words, I recommend searching for then individually, as the name in the file is often separated by underscores. We start by searching the file name in the wiki, called "kabartanto". In this guide we will be editing the Ursa Tanto Knife: One example for this is the ingame named Ice pick, wiki named "iceaxe", and actual file named "topaz2000". In some rare cases, the texture file won't match neither the ingame name nor the wiki's name.
![payday 2 bundle modder assets folder payday 2 bundle modder assets folder](https://i.ytimg.com/vi/WFPFMlBNYW4/maxresdefault.jpg)
Important: Ingame weapon's names will almost never match the file name, you can find the file name in Payday 2's Wiki and searching the weapon's name.Į.g, the utility knife is called "boxcutter" in the game files: Open the "units" file, and now you can easily find the weapon's texture you wish to edit simply by clicking Tools>Find and inserting the weapon's name When it finishes loading, you'll see something like this: If you have already used DieselBundleViewer and selected the "bundle_db.blb" file, you will be able to open it faster clicking on File > Recent Files.ĭieselBundleViewer will load all the assets files, this may take a while. Inside this folder, you will see 3 files, select the one called "bundle_db.blb" and open it:
Payday 2 bundle modder assets folder install#
If you selected a different folder to install payday 2, search for that one instead. Navigate to your Payday2's assets folder, usually located in C:/ProgramFilesx86/Steam/steamapps/common/PAYDAY2/assets
![payday 2 bundle modder assets folder payday 2 bundle modder assets folder](https://stuffphire.weebly.com/uploads/1/2/3/7/123705642/782745684.png)
Open up DieselBundleViewer, you'll see something like this: There are more than one .texture file per weapon, like the first person texture (the one we'll be editing) and some others like the gui's and third person's. bundle files from assets, I highly recommend Diesel Bundle Viewer.
Payday 2 bundle modder assets folder free#
dds files, like Photoshop with the NVIDIA Photoshop plugin, or a free option like GIMP. To start doing your own designs, you will need a few programs: Note: I'll be doing a melee weapon because is easier to identify the parts, but this can be done to guns too!
Payday 2 bundle modder assets folder how to#
Hello and welcome to my retexturing guide! This guide will show you how to make your own weapon textures and share them with the modding community! Retexturing weapons - Jemix ♦ - 09-05-2020 +- Thread: Retexturing weapons ( /showthread.php?tid=8225)